CERTAIN AFFINITY, INC. PARTNERS WITH MICROSOFT GAME STUDIOS TO DEVELOP HALO CONTENT
AUSTIN, TX (DECEMBER 13, 2006) - Certain Affinity, Inc. (www.certainaffinity.com) unveiled itself to the
world today as a new development studio based in Austin, TX. In a strategic partnership with Bungie Studios
and Microsoft Game Studios, Certain Affinity's first project is developing multiplayer maps for Halo 2,
which will release this spring by Microsoft Game Studios exclusively for the Xbox 360. The company is also
creating a new Xbox 360 title to be announced at a later date.
Founded by Max Hoberman, an industry veteran and former Halo 2 and Halo 3 multiplayer team
lead, Certain Affinity is focused on creating top-tier games and content in an efficient, no-nonsense manner.
The company's staff and leadership averages 12 years in the industry and draws on a wealth of experience
from such companies as Origin, Digital Anvil, and Bungie. The team includes major contributors from dozens
of hit titles including games in the Ultima, Wing Commander, Myth, Asheron's Call,
Freelancer, and Ghost Recon series, as well as all of the titles in the Halo series.
"We're not setting out to change the industry," says Hoberman. "We're creating games by choosing strong
leaders, talented and experienced developers, and solid partners. This partnership with Bungie and Microsoft
Game Studios is a piece of that puzzle and we hope it's the start of a long and fruitful relationship."
This down-to-earth approach has been a hallmark of Hoberman's success as the former Halo 2 and
Halo 3 multiplayer team lead, where he initiated and oversaw the multiplayer gameplay, user interface,
and online systems. Hoberman drove the invention of features like matchmaking and the party system that helped
to make Halo 2 the most played game on Xbox Live for two straight years after its release in 2004, with
a total of 800 million hours of Halo 2 played online to date.
After 10 years at Bungie, Hoberman is leaving in the wake of a remarkable string of achievements and
maintains a strong relationship with the studio. He spent the first year and a half on Halo 3 developing
a solid foundation for the multiplayer and online game, and building a team able to carry the project through
to completion. "What we've accomplished with Halo 3 is extraordinary," he says. "Halo 2 turned the online world
on its head, but Halo 3 is going to rip its head right off. I am proud of my contribution to the Halo series
and have learned a lot from my friends at Bungie."
Certain Affinity is not releasing details yet on the game they are working on.
Microsoft, Halo, Microsoft Game Studios and Xbox, are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries.
|